A warpriest of a chaotic, evil, good, or lawful deity has a particularly powerful aura (as a cleric) corresponding to the deity’s alignment (see detect evil). New comments cannot be posted and votes cannot be cast, More posts from the Pathfinder_RPG community, For info, news, resources, and anything else about the Pathfinder TTRPG! from evil, weapons against evil, defending bone, weapon of awe. Very very crucial if you're expecting something nasty with mind control effects coming. Aura (Ex) : A warpriest of a chaotic, evil, good, or lawful deity has a particularly powerful aura (as a cleric) corresponding to the deity’s alignment (see detect evil on page 266 of the Core Rulebook for details). Magic Circle against Chaos: As protection spells, but 10-ft. radius and 10 min./level. Orisons: Warpriests can prepare a number of orisons, or 0-level spells, each day as noted on Table Warpriest. ... 2 Warpriest. Spells: A warpriest casts divine spells drawn from the cleric spell list. Deities work their will upon the world in infinite ways, and you serve as one of their most stalwart mortal servants. The enhancement bonus and armor special abilities are determined the first time the ability is used each day and cannot be changed until the next day. The save DC is 10 + 1/2 the warpriest’s level + the warpriest’s Wisdom modifier. This is among the cleric’s most potent and subtle abilities. This site may earn affiliate commissions from the links on this page. | Starjammer SRD | GumshoeSRD Using this ability is a standard action (unless the warpriest targets himself, in which case it’s a swift action). Pathfinders. A warpriest's highest level of spells is 6th. A warpriest must choose and prepare his spells in advance. Cleric spells of 7th level and above are not on the warpriest class spell list, and a warpriest cannot use spell completion or spell trigger magic items (without making a successful Use Magic Device check) of cleric spells of 7th level or higher. Warpriests, like paladins, fight in the name of their god.Unencumbered by the same devotion to law and good, however, they may serve any deity, and their moral code more closely matches the divine power they serve. Using fervor in this way is a standard action that provokes an attack of opportunity. The warpriest can expend any prepared spell that isn’t an orison to cast any cure spell of the same spell level or lower. 3rd level spells - Channel vigor, prayer, searing light. Starting at 4th level, a warpriest can release a wave of energy by channeling the power of his faith through his holy (or unholy) symbol. This ability lasts for 1 minute. Second, choose the Folk Hero background. At 2nd level, a warpriest can draw upon the power of his faith to heal wounds or harm foes. See the sacred weapon class feature for Small and Large warpriests. One that’s not listed but I’ve found a ton of use for is Grace, and it’s already a swift action to cast so you don’t need to waste Fervor. Oloch, Pathfinder's iconic half-orc Warpriest. Only mystery spells of 6th level and lower are considered to be part of the sibylline general spell list. If a spell appears on both the cleric/oracle and mystery spell lists, the sibylline general uses the lower of the two spell levels listed for the spell. I know you asked for must-haves, but those are basically covered already. share. His alignment, however, can restrict him from casting certain spells opposed to his moral or ethical beliefs; see the Chaotic, Evil, Good, and Lawful Spells section. A warpriest that is neither good nor evil and whose deity is neither good nor evil chooses whether he can convert spells into either cure spells or inflict spells. In addition, if the warpriest is chaotic, he can add anarchic and vicious. | PF2 SRD. This increase in damage does not affect any other aspect of the weapon, and doesn’t apply to alchemical items, bombs, or other weapons that only deal energy damage. His alignment, however, can restrict him from casting certain spells opposed to his moral or ethical beliefs; see the Chaotic, Evil, Good, and Lawful Spells section. In addition, the blessings he calls upon don’t count against his daily limit during this time. These bonuses stack with any existing bonuses the armor might have, to a maximum of +5. (I would double-check with your GM what kind of action it is to spread the effect). The warpriest comes in a multitude of forms: some bear the shining armor and upright stance usually associated with paladins, while others serve as cult leaders, exorcise harmful magic effects, or forge the weapons of the faith. That and I really don’t mind giving up smite for two extra levels of casting. | Dungeon World SRD got to 4th level on my archer one, I liked divine favor, prot. The warpriest does not need to have a free hand to cast a spell in this way. Spell List Index. These choices are in addition to the bonus languages available to the character because of his race. The saving throw DC against a warpriest’s spell is 10 + the spell’s level + the warpriest’s Wisdom modifier. What spells are must haves for combat in general? If a warpriest also has levels in a class that grants cleric domains, the blessings chosen must match the domains selected by that class. | 13th Age SRD ... I’d say I like warpriest more than paladin due to the freedom of alignment and spell list. Check out our other SRD sites! The warpriest adds the following spells to his warpriest spell list at the indicated levels. The armor must have at least a +1 enhancement bonus before any other special abilities can be added. Piercing the Heavens: N. Jolly’s guide to the Pathfinder Warpriest “I don’t want to be a hero. A fierce divine warrior capable of taking the front lines and is able to manipulate radiant energy with positive or negative elements. If you're in for a long or particularly critical adventuring day, consider dropping 200GP on Visualization of the Mind. Traveller SRD Spontaneous Casting: A good warpriest (or a neutral warpriest of a good deity) can channel stored spell energy into healing spells that he did not prepare ahead of time. (Not administered by or affiliated with Paizo Publishing® in any way), Looks like you're using new Reddit on an old browser. Spontaneous Healing An Arcanist can expend 1 point from her arcane reservoir to use one of her spell slots to cast a cure spell (any spell with “cure” in its name) from the cleric spell list as if it were on her spell list and prepared. A warpriest can call upon the power of his blessings a number of times per day (in any combination) equal to 3 + 1/2 his warpriest level (to a maximum of 13 times per day at 20th level). Quick Build You can make a Warpriest quickly by following these suggestions. Magic Circle against Law: As protection spells, but 10-ft. radius and 10 min./level. When cast in this way, the spell can target only the warpriest, even if it could normally affect other or multiple targets. Divine power is amazing too. Creatures healed by channeled energy cannot exceed their maximum hit point total—all excess healing is lost. An inflict spell is any spell with “inflict” in its name. Our game is on Sunday. ... Spells. If he is good, he can add ghost touch and holy. If multiple weapons are enhanced, each one consumes rounds of use individually. Also note that many colored items are also links to the Paizo SRD. Add +1/3 to the warpriest’s initiative when the warpriest has his sacred weapon readied (maximum bonus of +5). 6th level spells - Blade barrier, heal, and eaglesoul. Contageous Zeal is an excellent spell for Warpriests, as they're the only class that can actually make it even remotely keep up in action economy to the bard's Good Hope. These bonuses stack with any existing bonuses the weapon might have, to a maximum of +5. An “F” or “M” appearing in the Comp. We don't really have to worry about Weapons against Evil since we all have Cold Iron weapons. Warpriest. Mage's Sword specificly calls out Int or Cha in it's description to determine it's attack bonus. FAQ. He can also call upon his blessings two more times each day. Legal Information/Open Game License, Fan Labs The warpriest can enhance armor any of the following armor special abilities: energy resistance (normal, improved, and greater), fortification (heavy, light, or moderate), glamered, and spell resistance (13, 15, 17, and 19). This ability cannot be applied to a shield. 4th level spells - Blessing of fervor, divine power, and freedom of movement. This bonus does not stack with Improved Initiative. Spells: Casts divine spells drawn from the cleric spell list, with appropriate alignment restrictions. 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